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I still wonder in this case if less is more, as the balance of spells in the original seemed to lack.Įven so, Dungeon Siege is still the penultimate multiplayer hack'n'slash. Also, I would have liked to see a streamlining of some spell branches, or perhaps a better balance of spells. This was somewhat of a disappointment considering how large some of the fan-based additions have been. I would've liked to see a larger area in which to explore and find out more about the races of Aranna. You'll certainly enjoy the thematic mood of the game, whether it be eerie, ghostly themes or a martial march. The audio is also excellent just like the original. Control is still point-and-click, but improved command control makes for an easier, more intuitive gaming experience. Graphics are fantastic as always, and the continuous, real-time world is even better realized than the original. New spells include added summoning, projectile, and action spells sorely missed in the original title, including invisibility, teleportation/disintegration of enemies, elemental orbs and the interesting 'glyph'? spell sets. One of these is stackable armor and weapon 'sets'?, which increase in power as you add pieces to your collection. Sporting new races, weapons, items, and spells, LoA has also added some nice new features sure to inspire almost all of the Dungeon Siegers out there. Nevertheless, it's a welcome and entertaining addition to an excellent game.ĭungeon Siege has had a facelift, and the Legends of Aranna is the perfect vehicle to continue the legacy the original Dungeon Siege gave the world.
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No surprises then, and the fact that Legends was farmed out to Mad Doc software tells its own story, in as much as it's pretty much an 'out the door' expansion.
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The story is fairly compelling, if a little on the cliched side, but the overly cheesy voice-acting does leave a lot to be desired. Much of the game revolves around chasing his trail from one place to another before a final confrontation. The obligatory evil arch rival comes in the form of the Shadow Jumper, who's intent on taking over the world. There's also a group awareness function which makes your characters more aware of danger, and a new pack mule which helps you in battle, instead of just hanging about carrying your stuff. New features include improved inventory management and a new half-giant character. This means you're starting a new game from scratch, even though the storyline itself takes over where the original game left off. The only real disappointment if you've completed the main campaign is there's no way to import your high-level character into the expansion, which means you have to start all over from level one and work your way up. The new landscapes are as pretty and detailed as the old, the combat is still hectic but very smooth, and with the lack of any real Dungeon Siege total conversions, Legends has come along at just the right time.
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